﻿#pragma once
#include "zyCtrol.h"

namespace BlackMoonUI {

	class zyCustomCtrol : public  zyCtrol
	{
	public:
		zyCustomCtrol();
		~zyCustomCtrol();
		
		static void  WINAPI zyCustomCtrol_Destroy(zyObject* obj);
		static LRESULT WINAPI zyCustomCtrol_WndProc(zyObject* obj, HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL* bHandled);
		
		int 背景色(int 参数_背景色 = 0);
		
		
	protected:
		void OnNCDestroy();
		
	};

}

